![]() Still, since the next pro Macs are expected to have 2x/4x M1 Max chips (or possibly M2) in iMac Pro and/or Mac Pro configurations with 20/40 CPU cores and 64/128 GPU cores respectively, hopefully that'd get the game over the hump even if it's stuck on Rosetta. I wonder if a native port will come in the future or if the game/engine is just too old. I also get the 'scratching sound' problem, which seems to be a generic MacBook Pro issue for lots of applications. ![]() I do get the 'double click' problem, but it goes away after restarting the game. Considering the game is running under Rosetta on the M1 this is level of performance is quite impressive. M1 çip ve macOS birlikte çalarak tüm sistemi daha hzl hale getiriyor. Cities: Skylines runs very well on my 2021 M1 MacBook Pro with most of the DLCs and lots of assets and mods. FPS are acceptable on the larger cities, but still not very good, like in the 20 range. Once I get above about 50K the simulation speed kind of hits a ceiling, but it's never felt excessively slow. I have a couple with populations of 700-800K. ![]() From what I understand that's probably below average for a serious player, but my average city size is in the 300-400K range. ![]() I have about two dozen mods and roughly a thousand custom assets. More M1 gaming Visit our M1 Supported Games list for 100+ Mac games we have tested and confirmed as M1-compatible. Looks similar to what I see on my base model iMac Pro (8-core 3.2 GHz Xeon, Radeon Vega 56, 32GB) with a city of a similar size. Cities: Skylines is truly an excellent strategy game and the best city simulation ever released on PC or Mac.
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